AI Insights · Timothy · October 2021
Top Platformer Games in Germany Q3 2021
In Q3 2021, the top platformer games in Germany showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
The third quarter of 2021 saw significant activity in the platformer games category on a unified platform in Germany. Here's an overview of the performance of the top five games based on data from Sensor Tower.
Count Masters: Crowd Runner 3D experienced a decline in weekly downloads, starting from around 106K at the end of June and dropping to approximately 44K by the end of September. Weekly revenue for the game showed modest fluctuations, peaking at $306 in early August and closing the quarter at around $201. The weekly active users also saw a downward trend, from around 342K at the beginning of the quarter to about 119K by the end.
Arrow Fest saw an initial surge in weekly downloads, reaching a high of 109K in the first week of August, before settling at around 64K by the end of September. The game’s weekly revenue followed a relatively stable path, peaking at $522 in mid-August and ending the quarter at $508. Weekly active users rose significantly to a peak of around 184K in the first week of August but gradually decreased to about 79K by the end of the quarter.
Subway Surfers maintained a stable performance with weekly downloads hovering between 45K and 60K throughout the quarter. The game’s weekly revenue showed a slight decline, starting at around $8.1K at the end of June and ending at approximately $6K in the last week of September. Subway Surfers' weekly active users remained strong, consistently staying above 750K, with a minor fluctuation but ending the quarter at around 765K.
Run Rich 3D saw a dramatic rise in weekly downloads in July, peaking at around 146K in the last week of the month before dropping to approximately 10.5K by the end of September. The game’s weekly revenue was minimal, with a peak of $93 in early August. Weekly active users followed a similar trend, peaking at around 274K in late July and decreasing to about 34.5K by the end of the quarter.
Hair Challenge maintained a relatively steady weekly download rate, ranging from 23K to 48K. The game’s weekly revenue remained low but stable, peaking at $64 in late July and ending the quarter at $25. Weekly active users for Hair Challenge showed a gradual decline from around 201K at the end of June to approximately 116K by the end of September.
For more detailed insights and data on these platformer games and other apps, visit Sensor Tower.